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Like setting up a simple platform we or top down engine or isomeric engine such that you could more easily get to MVP without having to do all the leg work of setting up the movement engine from scrat…
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How can I export the model to be used in a game engine like Unity or Unreal? Which files should be exported and what file format should they be in?
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From readme.md:
> For nuclear, length 20 (9 accelerators) is a bit less than 3 nuclear engines, for also about twice the spacercomps.
1 nuclear engine produces 3000 units of thrust for 3 units o…
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# URL
- https://arxiv.org/abs/2408.14837
# Affiliations
- Dani Valevski, N/A
- Yaniv Leviathan, N/A
- Moab Arar, N/A
- Shlomi Fruchter, N/A
# Abstract
- We present GameNGen, the first game e…
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Injection to some webXR apps has failed maybe because there is existing webXR runtime attached to the build.
The webXR apps I failed to inject are built by [Needle Engine with Unity](https://needl…
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When a Kerbal Atomics engine is running, the log gets spammed with this...
```
[LOG 19:39:20.277] RCS exceeded loop count
[LOG 19:39:20.277] stageStartMass = NaN
[LOG 19:39:20.277] burnTime = In…
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Many game engines and renderers support this format. Hopefully it is within scope here as well 😄 Makes it super convenient when prototyping and similar to use the same format as you are editing in Ble…
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Hi,
Thanks for this tool!
From what I understood this tool can extract content from .STK / .TOT / ... and rebuild them.
But is it possible to reconstruct a .EXT file from the extracted graphics c…
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Possible Aerobee, or alternative russian early tech engine. BDB, if it can be patched to work, would fill alot of these gaps. Currently only options are two stock engines and the CNAR engine
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https://github.com/Artikash/NextHooker/projects/1
https://reddit.com/r/visualnovels/comments/93crxr/im_developing_nexthooker_a_new_text_hooker_post/
My backlog is huge - please help me! Find a re…