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### Description
MDN: [Gamepad API](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API), [Pointer Lock API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API), [Screen Orient…
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: Gamepad API Trigger-Rumble Extension
* Specification or proposal URL: [MSEdgeExplainers/explainer.md at main…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
### What featur…
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### Current behavior
While having testing out the gamepad support on different browsers, our API doesn't seem to account for browser key binding differences. Check out elaborate thread from Filip Tro…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Dealing with local multiplayer is a bit complex in Godot right now. The…
groud updated
1 month ago
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Hi,
I know the game has support for "force feedback", which is about creating resistance on a driving wheel controller. I think it'd also be nice to have support for "haptic" feedback, that is, a c…
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Proton version: Experimental (but also 9.0-3 and 8.0-5)
Device: Steam Deck (LCD)
Steam OS version: 3.5.19 (also 3.4.10)
Hi. We have a launcher written in [Electron](https://www.electronjs.org/). …
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It is common for mobile games to implement on-screen touch controls instead of or in addition to gamepad support. When mobile games use on-screen controls they can vibrate the device using [Vibration …
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Tagpro should support the gamepad API.
I'm making a BLE joystick using a PSP-style slider specifically to play TagPro on my phone. Sending the joystick position would be much nicer than emulating key…
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## Problem
Currently, mods need to create user interfaces for all devices without being able to customise for an input method. Knowing whether the client has a touchscreen for controls/gui is usefu…