-
As a Developer maintaining a project that relies on the OpenPF2 plug-in, I'd like it if the tags that the plug-in exposes and relies on were [defined in C++](https://www.unrealdirective.com/tip/declar…
-
[02:58:52 WARN]: Found loot table element validation problem in {minecraft:loot_table/minecraft:gameplay/fishing}.pools[2].entries[1]->{minecraft:gameplay/fishing/treasure_2}.pools[0].entries[2]: Unre…
-
I have moved OrdersAbilities into my own project as a module and everything compiles fine. I have not implemented any of the system. I went to do a test package and compilation fails saying that it ca…
-
The docs should include a warning/info for attributes that require opt in. The user should be also educated on how to opt-in.
This includes:
- `item_preview_hero_path`
- `display_asset_path`
- `…
-
So, I'm using UE5.1.0 source version. I'm working on a Lyra Project but suddenly I started getting Invalid Gameplay Tag warning for all the tags that are defined in LyraGamplayTag.h. Because of that s…
-
This mod disables both vanilla hands swap and offhand usage.
It would be fine, if it wouldn't affect non combat gameplay so much.
With offhand it's possible to place blocks, hold map, etc.
Besides,…
-
https://wiki.wesnoth.org/AbilitiesWML is severely lacking and needs to be improved.
- [ ] describe dummy abilities (those that are not defined by the engine)
- [ ] describe how dummy abilities c…
-
The top holders of XatteR token should be displayed in-game, within the score screen, to the right side, along with a big button underneat to visit the MintMe page to buy some (will open the page in a…
-
Define and discuss the basics of this tag.
Spawned by:
- #54
Related issues:
- #50
- #53
## Discussion
We discussed the structure tags that each of us gave the games of the list. This led to a he…
-
# 개요
UE 5.1부터 기본 템플릿의 입력 시스템은 향상된 입력 시스템이 디폴트로 설정되어있다.
기존 방식
```cpp
PlayerInputComponent->BindAxis("MoveForward", this, &APlayerCharacter::MoveForward);
```
향상된 입력 시스템
```cpp
if (UEnhanced…
Eu4ng updated
10 months ago