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Getting an error of no _DllMainCRTStartup function...
```
[1/2] Linking C shared library vendor\RAITOEngine\vendor\glew-cmake\bin\glew-sharedd.dll
FAILED: vendor/RAITOEngine/vendor/glew-cmake/bin/g…
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hk@Hk:/SIBR_viewers$ cmake -Bbuild . -DCMAKE_BUILD_TYPE=Release
CMake Warning at CMakeLists.txt:21 (message):
Untested version of cmake. If you checked everything is working properly,
please u…
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glew allows to retrieve the symbols from the provided gl DLL. (it can also do it on UNIX and mac btw)
i can do something similar, but it would just mimic what glew is doing.
@hermet is wondering…
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Sorry to raise some of my confusion with you. I was able to install robomimic with robosuite before and it was working, but recently I got an error reinstalling robomimic. The strange thing is that I …
XizoB updated
3 weeks ago
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Hello.
Suppose:
- I have a game that supports the Vulkan and OpenGL API and that makes use of GLEW for the latter
- The machine the game happens to be running on is Wayland-only (no XWayland avai…
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In ofxPUI.h , with the new version of OF you should change:
# include "glee.h"
to
# include "glew.h"
Ciao
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### Bambu Studio Version
master
### Where is the application from?
Built from source by yourself or others
### OS version
Ubuntu 22.04.4 LTS
### Additional system information
_No response_
###…
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Hi
I am trying to find out how do I test the library after building it from source ?
Is there a regression test suite in place to use locally on my machine to run some tests ?
Thanks
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Triangle.cpp
```
#include
#include
#include
#include
#include
#include
//docs.GL helps
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
i…
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Hi,
I am trying to render Replica in a remote headless server.
I run the command line:
`./build/ReplicaSDK/ReplicaRenderer DATASETS/Replica/room_0/mesh.ply DATASETS/Replica/room_0/textures DAT…