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### Name of asset submission
[Improvement] Massive Improvements for Global Illumination and Sky Shader
### Quality checks
- [x] I have read, understood, and applied all the conventions of [th…
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1. Does the code in line 553 in the indirectdiffuse.cpp file do more calculations for dividing the pdf?
2. Spherical attenuation calculations (divided by the square of the distance) are performed for…
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## [Current Demo](https://raw.githack.com/zalo/three.js/feat-ssilvb/examples/webgl_postprocessing_ssilvb.html)
### Description
Recent advances in screen-space global illumination have yielded ex…
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Global illumination is a pretty cool effect that seems to be an efficient way of lighting a scene based on my initial research. Most people out there are praising it as the Next Big Thing in lighting…
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#### Concept
* Aim for to one ray-pixel budget. In theory 2rpp is may work for low-poly game.
* Micro-probes or surfels or hybrid
* Assume that game-level is static for now (special case for Move…
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Investigate various methods of implementing GI and try to adapt one to the engine.
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### Description
I would like to suggest adding the following features to Photon Shader:
1. **Global Illumination**: Enhance the realism of lighting effects.
2. **LABPBR Subsurface Scattering**: Sup…
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[*] I've made sure I'm on the latest version
# Bug Report
## Description
Reflections on windows and glass foundations become blurry when viewed up close and at certain angles. I've fixed it by se…
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Can we benefit from Radiance Cascades in VPX and maybe go from prerendered Lighting (VLM) - which is great btw. - back to dynamic light calculation again (for the better) and have a more simplified w…
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### Tested versions
- 4.4.dev
- 4.3.1.rc
### System information
Godot v4.4.dev (e3213aaef) - Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)
### …