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**Describe the bug**
Can't run Godot 4.3 - Steamworks 1.60 - GodotSteam 4.11 MultiplayerPeer [(link)](https://github.com/GodotSteam/MultiPlayerPeer/releases/tag/v4.11-mp)
**To Reproduce**
Steps t…
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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`scons use_mingw=yes use_llvm=yes` with `llvm-mingw`
```
[100%] Linking Program bin\godot.windows.editor.x86_64.llvm.exe ...
[100%] ERROR: ld.lld: error: duplicate symbol: PKEY_Device_FriendlyNam…
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Same way it is done for all other native classes, e.g. Vector3D or Node3d. [Starting point](https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_modules_in_cpp.html#…
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### Godot version
4.3.stable
### VS Code version
1.95.2
### Godot Tools VS Code extension version
2.3.0
### System information
Windows 11
### Problem statement
Some errors do not crash Godot …
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After installing an addon in the editor, it's not enabled. Give an option to enable it just as you install it.
![](https://user-images.githubusercontent.com/28286961/71269313-55608980-234f-11ea-9c2…
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```
[Initial build] LINK : fatal error LNK1181: cannot open input file 'libgodot_riscv.windows.template_release.x86_64.windows.editor.x86_64.lib'
scons: *** [bin\godot.windows.editor.x86_64.exe] Err…
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I have added the Android export and tested it on my local machine with the command:
```
.\godot.windows.editor.dev.x86_64.mono.console.exe --path "D:\GodotProjects\azheir\test-ci-cd" --export-rele…
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### Tested versions
- Reproducible in 4.3
- Reproducible also in newest 4.4 master, custom build
### System information
Godot v4.3.dev3 - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Mob…
ultsi updated
3 hours ago
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Coming from Godot I love using the built-in editor but there are certain functionalities that one takes for granted in other editors that are missing in the Defold built-in code editor. Here is a list…