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### Godot version
https://github.com/godotengine/godot/tree/4ab8fb809396fa38ba929fec97cfcb7193f1c44d
### godot-cpp version
https://github.com/godotengine/godot-cpp/tree/99926d8e2027f6bfdc66e3…
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There is an unofficial flatpack package of Godot called "org.godotengine.GodotSharp". It also can be used to debug from Visual Studio Code, but launch.json will looks a bit different:
```json
{
…
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Have a look at how this is applied in https://github.com/godotengine/godot-demo-projects, each project has its own readme which means that we see the contents of this readme when we check out a sample…
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Seems like after 0b7e8 the video resolution slider is useless.
The game always renders at a high resolution, no matter what this slider says.
![image](https://github.com/Nokorpo/LibreAim/assets/6447…
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I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
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**Your Godot version:**
4.2.2
**Issue description:**
They aren't mentioned so users don't know the style for naming them (I guess they could follow the Autoload page?) Cuz I was looking at the co…
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https://github.com/godotengine/godot
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**Your Godot version:** v4.2.2.stable.mono.official [15073afe3]
**Issue description:** Instructions are for what looks like a much older version of Godot.
**URL to the documentation page:** http…
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**Your Godot version:**
4.2.2
**Issue description:**
The code below doesn't do anything.
```cs
// Add to 'Scene1.cs'.
private void OnButtonPressed()
{
var global = GetNode("/root/Globa…
rzt3 updated
16 hours ago
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EditorPlugin has this nifty method for adding an autoload automatically without the user's intervention: https://docs.godotengine.org/en/stable/classes/class_editorplugin.html#class-editorplugin-metho…