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I couldn't find GPU requirements for the various models that you've integrated. Is there a doc that lists that? If not, could you tell me what the GPU requirements would be for head / person detection…
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Hello UniAnimate Team @wangxiang1230 @Steven-SWZhang ,
First of all, thank you for the amazing work on UniAnimate! I am interested in using the model to generate human animations with a specific fo…
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not sure if this is a configuration error or what.
even the smallest animations in my browser (happens to be firefox) cause about 50% gpu activity.
I have a GTX 1080 with nvidia proprietary dri…
tx46 updated
2 months ago
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### Bug Description
Crashes at creating new scene and after saving once finished with animation
### Steps to reproduce
_No response_
### Relevant logs/screenshots
Tahoma2D 1.4.4 (Build Sep 20 20…
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* [ ] Design and create sprite sheets for all characters and key game elements (e.g., abilities, items).
* [ ] Ensure sprite sheets are optimized for performance (correct sizes, formats).
* [ ] Choo…
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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Hi,
I have a couple of questions regarding the MSI LED Control application:
1. I would like to revert the GPU LED state back to its factory default settings and undo any changes made by the prog…
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### Describe the project you are working on
I am developing a real time tactics game, currently capable of supporting up to 30,000 animated 3D soldiers fighting in 1,200 units. However, this was no…
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### Tested versions
4.3.stable
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.61…
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### NVIDIA Open GPU Kernel Modules Version
555.58.02
### Please confirm this issue does not happen with the proprietary driver (of the same version). This issue tracker is only for bugs specific…