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### Description
maybe there was a way to create lowpoly style terrain in current state. but i don't know to do it.
if it can:
can make a toturial in docs how to do this?
if not:
can imple…
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# [Blender] 로우폴리 치킨 (Low-poly Chicken) - 유년시절
블랜더로 모델링하고 렌더링한 로우폴리 치킨입니다. 이번에도 유튜버 까망고니님의 튜토리얼 영상을 참고하였습니다.
[https://blog.uniony.me/blender/lowpoly-chicken/](https://blog.uniony.me/blender/lowpoly-c…
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[![image](https://github.com/user-attachments/assets/fe18112d-bc34-44b1-8bc2-d9021fcc9cb1)](https://github.com/EloiStree/2024_07_19_CharleroiStreetAR/issues/204)
https://github.com/EloiStree/2024_0…
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Hi, I loved your addon, I have a request, could you add erosion for arbitrary gravity according to a lowpoly surface, what I mean with that we would have a lowpoly model, with an option you should cha…
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Currently, when clicking an Object in a Scene, it selects the 'inner most child' (See attached screenshot, where it selects "LowPoly.003").
![image](https://github.com/user-attachments/assets/10630a8…
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### Is your feature request related to a problem? Please describe.
i'm trying to make a lowpoly/PSX style avatar and i've gotten down the vertex jitter using displacementPBS and a noise texture that …
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Or something else to give an impression of the actual map?
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Version 1.5.2 downloaded on the asset lib, on Godot_v3.3.2-stable_mono_win64
The terrain takes the texture of the first texture by default in other shaders, but when I change to shader type LowPoly…
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As the title says, the "UV Snapshot" option exports UVs of lowpoly and highpoly objects. The desired behaviour would be to include only UVs from the lowpoly. (This works as intended as long as the hig…