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**Describe the bug**
For new instances including MnA, when the world is generating, my game sometimes crashes. This appears to be a race condition and it doesn't always happen. My guess is that some …
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Add a function to generate a random map of stars.
Implement this as a new, standalone function.
Parameters include:
* Number of stars to be created
* Radius of the universe
Assign star na…
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The map generation probably will be based on [RougeBasin](https://www.roguebasin.com/index.php?title=Main_Page) articles which is provided by a [crate](https://crates.io/crates/mapgen). Which means ma…
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It would be great if Model API models had a method similar to the `postprocess`, that would generate a saliency map for models in any domain. Currently, we need to keep that logic on the GETi side. It…
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Implement random map generation algorithm
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Bushes, grass, etc
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Generation of source maps adds **10-20** seconds on CI. If it's not needed for Replay or something else, perhaps it can be disabled for development PRs. So it would only be generated for the master br…
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### Describe the bug
No connecting road to locations pictured below, probably due to creeks
![Pheevos Gregory _2024-07-23T11-23-58](https://github.com/user-attachments/assets/06caa2f9-2cf9-4281-a81a…
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Hi, could you let me know how the semantic maps were created.
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### Before creating
- [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
- [X] This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment…