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It's been a while since these cute puppies invaded various source-ports, but they have a huge problem in a way of impossible transportation across the map.
Even in **IWAD**s we have a complex layouts…
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### Package name
woof
### Package homepage
https://github.com/fabiangreffrath/woof/
### Description
Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
### Does the requested…
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Hi,
I just wanted to say that your work is phenomenal, and your tools are great to use (especially in a pinch.)
However im having a slight problem... I have multiple users on one quest, and I am a…
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I'm not sure if this has been brought up before, but I was playing Phase 1 recently in MBF 2.04 (in DOSBox), and there is some very noticeable gradient-like wavy distortion that appears on walls with …
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I suspect that `A_LineEffect` with one-time activation specials behaves differently between PrBoom+ and MBF. Under MBF it's supposed to flag the entire thing as unable to activate _any_ subsequent `Li…
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Taking a look into the Doom + Doom 2 that was announced and made available I've did some research on what makes it different.
Aside from running on the KEX engine from Nightdive Studios, it has a n…
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[ 93%] Building CXX object mesh_navigation/mbf_mesh_nav/CMakeFiles/mbf_mesh_server.dir/src/mesh_planner_execution.cpp.o
[ 96%] Built target rviz_map_plugin
[ 96%] Building CXX object mesh_navigati…
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hi when i run
`roslaunch mbf_beginner amcl_demo_relay_subscriber.launch`
i get `ERROR: cannot launch node of type [mbf_costmap_nav/mbf_costmap_nav]: Cannot locate node of type [mbf_costmap_nav] in…
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Hello,
I'm trying to integrate the mbf navigation stack into an existing robot platform. My platform already has the ability to receive messages with a target heading to move the robot in that dire…
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When adding a qualification for 3x3x3 Multi-Blind of qualification type 'by result', `level` needs to be an `AttemptResult`. For MBF, an attempt result specifies more than just the points, but also th…