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Running StardewValley as a headless server. I have everything working fine using `jlesage/baseimage-gui:debian-11-v3.5`. When I updated to `jlesage/baseimage-gui:debian-11-v4` the app won't launch and…
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Hi
I'm following the setup guide [here](https://www.monogameextended.net/docs/getting-started/installation-monogame/#optional-setup-mgcb-editor) setting up 4.0.3 in VS2022 installed from NuGet, with …
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**OpenKH Build**
More work is required to get the build working in Linux due to Monogame dependency on XNA framework.
**OpenKH Program**
**Indicates missing XNA framework** -- Cannot work in Mono…
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I guess it's because Stream on the Android platform doesn't support certain methods, and I've encountered similar issues using the SharpGLTF library before.
my code:
```csharp
public static Tex…
CeSun updated
3 weeks ago
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14725
Originally posted by **tribalknight** September 25, 2024
### Disclaimers
- [X] I have searched the issue track…
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When I launched the new smapi app for the second time it just showed me this error log on the console
[20:10:04 INFO SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 0.0.0.0) on Android Unix 4.1…
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- [X] I have searched the issue tracker to check if the issue has already been reported.
**Description**
Crash to desktop when searching for assigned voice capture device that is no longer connect…
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There used to be a Github repo https://github.com/MarcStan/monogame-framework-wpfinterop which published a nuget package MonoGame.Framework.WpfInterop
That Github repo has disappeared and I'm wonde…
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# Module Request
Note: Please try setting up a configuration yourself before raising an issue to request a configuration: ~~https://config.getamp.sh/~~
***There is a newer beta version available …
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Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: …