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I got vnamesh installed but auto gather is stuck on waiting for navmesh what am I missing?
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I am currently using this crate for navmesh generation in a 2d top-down gam where I want to create a navmesh for every room, and associate some data with it.
After some debugging, I found out that …
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### For?
S&Box
### What can't you do?
Get all the edges/verticies of a navmesh.
### How would you like it to work?
return a list Vector3 for vertices and a list Line for edges.
### …
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![ffxiv_dx11_RVJOX4n2yU](https://github.com/user-attachments/assets/babf9c40-1eae-49fb-a064-0c31a0e25d3a)
![ffxiv_dx11_PoNHwwD59u](https://github.com/user-attachments/assets/e25a797c-0052-4624-9b1f-7…
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### Describe the bug
Terrain's can generate navmesh with height but there is artifacts caused by it and nav agents absolutely refuse to use it despite a new navmesh is made.
### To Reproduce
…
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Issue for grid-based navigation: #525
Navmesh pathfinding is a method of pathfinding that can be used in games which is definitely needed in ct.js as this method gives more flexibility for moving en…
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Hi i'm getting this NullRef error whenever I bake my Navmesh using modifiers on my tilemaps and `NavigationCollectSources2d`...
![image](https://github.com/user-attachments/assets/bf87c300-be1d-4cb…
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Hi, is it currently possible to take an existing `NavMesh` and add obstacles to it?
In my game, I have multiple overlapping navmeshes being used simultaneously (each with their own set of obstacles…
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### Describe the bug
If a nav mesh agent have a skinned mesh model, it behaves differently depending of the "Create bone objects" button
### To Reproduce
1. Create an object with an navmesh a…
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The initializing a navigation mesh from a `.obj` takes too much time. Do you plan on bringing support for saving and loading a navmesh any time soon?