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Hi there! I've been trying to implement Univoice into my Netcode multiplayer project and it seems pretty difficult to do so far. Do you have any interest in putting a guide together for this?
Thank…
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### Description
We faced problem with syncing `FixedStringXBytes` of the `NetworkBehaviour` when changing ownership of the corresponding `NetworkObject`
There are no probmlems with other support…
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Netcode for GameObjects targets the following Unity versions:
Unity 2020.3(LTS), 2021.3(LTS), and 2022.2
Does it not target 2022.3 (LTS)?
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NetworkAnimator throws an exception on the host/server when the scene has NetworkObjects that are not observed by all clients, for example if some clients have those NetworkObjects as hidden via Netwo…
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### Description
I call StartServer() when the NetworkManager.OnSingletonReady event is raised (yes, the internal event).
This immediately throws the following exception:
```
Exception: Allow…
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### Description
Calling `NetworkShow` on a `NetworkObject` that is in the process of spawning (such as from `OnNetworkSpawn`) can cause a duplicate `CreateObjectMessage` to be sent to the remote cl…
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[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include…
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[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include…
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### Description
Console crash is as such upon driving for a few seconds.
Received Hash: 18385148096726945557, Calculated Hash: 10592009187078786461, Offset: 4, Size: 192, Full receive array: c0 …