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Hi, I keep getting the following error after using wlx-overlay-s on Fedora Linux, using ALVR, SteamVR, a Quest 2, and Wayland on a Nvidia GPU:
```
ERROR [log_panics] thread 'main' panicked at 'cal…
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Everything seems to compile (after some tweaks). Though I got a lot of warnings like `WARNING: Could not determine path of ... Skipping...` from linuxdeployqt, which seems kind of sus? (Is linuxdeploy…
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Hello! Long time no issue-posting! This is just a loose idea though, not a real issue.
Ever since I made my own overlay [application](https://github.com/BOLL7708/OpenVROverlayPipe), I felt as if th…
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I am a beginner in Godot, and I followed the [Using OpenVR overlays](https://github.com/GodotVR/godot_openvr/wiki/Using-OpenVR-overlays) tutorial step by step to implement the OpenVR overlay feature a…
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This project is amazing but it is out of date and is missing a bunch of new features in OpenVR. This issue is for some collab on getting it updated to the most recent version of OpenVR.
I have drop…
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I think it might be best if the application is packed into an installer of sorts and should be installed like a proper application, as well as using OpenVR in-order to app the application show up as a…
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For some reason I cannot seem to build `ovr_overlay_sys` anymore, as it seems the generation of the binding for `VR_GetVRInitErrorAsSymbol` fails:
```
--- stderr
thread 'main' panicked at 'Coul…
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Would there be a way to be able to capture just the game application and not the overlay menus, playspace boundaries, etc?
Some games I'd rather have a totally clean output of just the game.
Just a …
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Hello 👋
I've been reading the discussions surrounding this rust library, and, as far as I understand, there are no plans from the org to do any significant work to these OpenVR bindings. (c.f.: ht…
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It seems that if you enable unity's native virtual reality support in the player settings you can't build an overlay only application. Is there any way around this?