-
Just gives an error message :
![image](https://github.com/KiameV/final-fantasy-vi-save-editor/assets/1191378/b73ae747-ab85-43aa-a873-d32e1e719311)
-
## Summary
There is currently an auto-attack cheat, but all it does is attack. I would like to see it reworked to repeat the last command each character did last, if possible. If the last command w…
-
The game does feature and auto battle function, but its main pit fall is that it only defaults to attack.
Will it be possible for the game to use the last command/ user input is used albeit if MP, It…
-
One of the things I'd like to take advantage of, with there being OpenGL acceleration now, is fragment shaders to apply a display device filter, specifically a CRT filter that can be enabled when outp…
-
### What happened?
Several methods seems to crash the game and from what I observed the common thing seems to be that a patched method is called that contains Nullable parameters, example screenshot …
-
on latest public release 4.0 custom textures (i dumped the textures, run them trough an AI to resmaster them and upscale to 4x preserving the format and transparencies they where dumped with) prevoius…
-
I think while this may be far-fetched and not so obvious, we should unify the look of the Chinese radicals to the JP-designed ones (for example, 石, 木) for all Chinese characters, with the exception of…
-
I've discovered that this colored windows mod does not seem to affect the Controls menu or the Auto Battle icon. These UI elements remain at the default bright blue color even if all lines of code in …
-
# Feature: Adding new skinned meshes to TEN engine
## Descriptions:
The objective of this project is to introduce skinned meshes into the TEN engine, enhancing character models' realism and anima…
-
I'm probably not the only one who thought about this and I didn't find any statement/post/issue addressing this.
Is it planned to include support for using the textures/sounds/music from the newly re…