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When using some of the sitting Poses the Hand Tracking seems to control the feet, is there a way to stop this or toggle from feet to hands? ^^
Thanks!
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
Yes
### OS Platform and Distribution
iOS 14.3.1
### Mobile device if the issue happens on mobile d…
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This is a feature request for 3D human body pose tracking, I have seen a similar feature in ARKit through Unity AR Foundation and there is a lot of demand from our clients at work for cross-platform h…
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I have been trying to print the values from lsd_slam_core after each tracking. It is of the type `SE3()`. I do not know how to print, edit these values.
Reference: https://github.com/tum-vision/lsd_…
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Hello!Sorry to interrupt you. I have also paid attention to this article recently. Thank you for your work. However, some parts of the article confuse me. I would like to consult that what exactly is …
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Hello. Is there a way to detect when tracking of an object is lost and the pose needs to be re-initialized? Is there a confidence score or something similar available for the produced pose during trac…
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Hello ,
I try to adapt your program main.cpp with pose_tracking, the first frame works but it stucks on the first.
I saw that other people got the same issue and fixed it but did not explain how…
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![image](https://github.com/user-attachments/assets/ba2bc20c-79de-4ab6-b67a-2738c82056a5)
I want to use VRigUnity's finger-tracking and facial-tracking only. And combine it with my fullbody tracke…
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I'm trying to test out pose tracking using Resnet (to try implementing without DCN layer), but running into some trouble.
I am running demo.py with args `tracking,multi_pose --pre_hm --arch res_18…
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Hi Luis,
I'm sorry to bother you in the issues section, but I was wondering if you had a few minutes to answer a few questions about the video you posted on YouTube related to handling depth inform…