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The shortest path finding visualization between 2 points built using python.
The user marks the start and end points. The user can also mark some obstacles. The algorithm finds the shortest path fro…
ghost updated
2 years ago
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C:\Users\noahf\pathfinding-pygame\Scripts\python.exe C:/Users/noahf/Desktop/pathfinding-pygame/pathfinding-pygame/main.py
Traceback (most recent call last):
File "C:/Users/noahf/Desktop/pathfindi…
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Thanks for this library. Being new to pathfinding, I used the A* basic example at it ran right away.
**Is your feature request related to a problem? Please describe.**
For my use-case, I set `Diag…
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How do I build from source?
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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
4 months ago
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Hello, I am trying to use pathfinding but the output I get for the path from the `find_path()` method is not what I would expect. I would expect a simple list of tuples but instead it is fulled with `…
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- **Title**: 8 Puzzle Solver
- **Language**: Python
- **Category**: Pathfinding
- [x] Hacktoberfest
- [x] Contributor
**Description**:
Algorithm to solve 8 Puzzle using A* Search Algorithm
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[8x8map.txt](https://github.com/user-attachments/files/16703340/8x8map.txt)
[8x8scen.txt](https://github.com/user-attachments/files/16703341/8x8scen.txt)
(github doesn't allow uploading ".map" and "…
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Use track made good instead of true heading in the mock AIS boats
### Relevant code
#### Mock AIS boat moving logic
https://github.com/UBCSailbot/local-pathfinding/blob/5259485a46a1b11c73f961…