-
Need a shader compiler so we can use more complex shaders. Some homebrew bundle the runtime shader compiler (shacc) from devkits to use complex shaders, but this isn't ideal because we don't want to r…
-
### GZDoom version
4.12pre 52c878c0d7ea3fa649663c324f429fbc27a2edb5
### Which game are you running with GZDoom?
Doom
### What Operating System are you using?
Windows 11
### Please describe your …
-
### Package name
directx-shader-compiler
### Brief description of package
A compiler for HLSL to DXIL (DirectX Intermediate Language).
### URL for package's homepage
https://github.com/microsoft/…
-
[![master-release](https://img.shields.io/badge/Latest-Github_action_run-brightgreen.svg)](https://github.com/JKSunny/EternalJK/actions/runs/11419228010)
Report any issues, artifacts or ideas here.…
-
Reproduces on [latest release](https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.6.2104).
```hlsl
struct gl_PerVertex {
float4 gl_Position : SV_Position;
float gl_PointS…
-
DXIL output contains various flags that tell the runtime about what optional features the shader might be using - for example, wave operations, doubles, 64-bit integers.
All shader flags specified in…
-
#### Your system information
* Steam client version: 1726604483
* Distribution (e.g. Ubuntu): Gentoo
* Opted into Steam client beta?: No
* Have you checked for system updates?: [Yes/No]
* GPU: …
-
### Describe the bug
I was told to report this by the compiler:
```
C error found. It should never happen, when compiling pure V code.
This is a V compiler bug, please report it using `v bug file.…
-
Today, variables (usually arrays) placed into groupshared memory are simply marked with 'groupshared' and the compiler sees fit where to place those variables in the available groupshared memory.
How…
-
```
For example, if the compiler is for WebGL 1.0 or ES 2.0, and the shader
specifies "#version 300 es", then we should fail the compilation.
```
Original issue reported on code.google.com by `zmo@c…