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I tried to visualize how TorchSDF generates SDF for a mesh, but I found it performs bad. When I specify a mesh (eg. ffdistal) and calculate the distances of voxel point cloud of a 0.2*0.2*0.2 cube, it…
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Right now, if you split zones, you have to update this file to match the new number of zones and their IDs. Improve the model code to first join shadow prices to the zone layer. This will add nulls to…
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I'm trying to reimplement the "Text to Robot Pose with CLIP" of paper but haven't achieved the same results.
I've been attempting to match the conditions outlined in the paper. When training the sh…
qrcat updated
4 hours ago
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I wish to combine the humanoid model, for example here https://github.com/isaac-sim/IsaacLab/blob/main/source/extensions/omni.isaac.lab_assets/omni/isaac/lab_assets/humanoid.py and the shadow hand mod…
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**Original report ([archived issue](https://osrf-migration.github.io/haptix-gh-pages/#!/osrf/handsim/issues/15)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-4514-a951-23db5ecc…
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As currently configured the torch scene isn't casting shadows. I think this is just adding the light to cull mask layer 2 but I'm fuzzy on the details off hand.
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Hi! This resource pack is exactly what I've been searching for.
For Piglin Proliferation, I'm not sure if it has support for the buckler item, the Piglin Healer and Piglin Traveller mobs, and/or t…
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My hand doesn't move, but my shadow is trying to butcher that corpse. Creepy :ghost:
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If we can ensure this is the case, it should help our incremental inference perform better.
One issue here is that low-durability files (in your workspace) can shadow high-durability files (in the …
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Looking at `java-snapshot-testing-junit5-4.0.8.jar` for example, it seems that all shadowJar classes (https://github.com/origin-energy/java-snapshot-testing/blob/master/build.gradle#L25-L26) are dupli…
TobiX updated
1 month ago