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I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome.
But with DX11 seems the parallax is not present.
There's a way to enable this o…
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### Description
To repro, modify `examples/webgl_shadowmap.html` by passing `reverseDepthBuffer: true` into the `WebGLRenderer` constructor.
To get anything to render at all, you will also need to…
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![屏幕截图 2024-11-24 204328](https://github.com/user-attachments/assets/296daf56-e241-4e56-bb30-de77fda38ca4)
"This module's orange leaves can only show the oranges on the leaves when the light shad…
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##### Minetest version
Commit: c47313db65f968559711ac1b505ef341a9872017
```
$ minetest --version
Minetest 5.5.0-dev-c47313db6 (Linux)
Using Irrlicht 1.9.0mt2
Using Lua 5.1.5
BUILD_TYPE=Release
…
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Follow this tutorial https://www.youtube.com/watch?v=CAMvRfN14r0
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We should implement cascaded shadow mapping to improve the quality of shadows.
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I've found references to a shadow dance fix, but I can't find the fix itself.
I have tried to remap the bar state:
![image](https://user-images.githubusercontent.com/40223388/106305444-50dcf480-6222…
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Currently broken, needs to be revised and fixed
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weil warum nicht? :D
Entsprechende Texturen etc. aus dem GBuffer ziehen
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**Describe the project you are working on:**
A demo scene and a 3rd person game
**Describe the problem or limitation you are having in your project:**
I got POM to work which was was nice altho…