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Testweises Repository um zu Testen ob sich alle anmelden können. Oder so.
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Integration : Oculus Rendering
#105
Secumfex
closed
10 years ago
1
Integration : Underwater Visuals
#104
Secumfex
closed
10 years ago
2
Underwater Rendering - Sun & Skydome
#103
Secumfex
closed
10 years ago
1
FrameBufferObject - Setter für TextureMaps
#102
Secumfex
opened
10 years ago
2
UploadUniformListener : Liste aller "fertigen" Uniforms
#101
Secumfex
opened
10 years ago
0
Miscellaneous Listener - Häufig verwendete Listener aus SomeListeners in Bibliothek ziehen
#100
Secumfex
opened
10 years ago
0
PlayerCam - setPosition klappt nicht so richtig
#99
Secumfex
closed
10 years ago
1
VirtualObjectFactory -Blender Files : Collision Shape muss auch um 90° gedreht werden
#98
Secumfex
closed
10 years ago
1
PhysicsComponent - Update von PC, VO und PhysicWorld automatisieren
#97
Secumfex
closed
10 years ago
0
Zweites Partikelsystem : Sandig
#96
Secumfex
opened
10 years ago
0
RenderPass - Erlauben von dynamischer Start-GC-Liste
#95
Secumfex
closed
10 years ago
1
Flora / Seegras - Shader fixen / Feature vervollständigen
#94
Secumfex
opened
10 years ago
0
Integrationsaufbereitung : Treasure Chest
#93
Secumfex
opened
10 years ago
0
Nutzlose Executables entfernen
#92
Secumfex
opened
10 years ago
0
Shadow Mapping Renderpass
#91
Secumfex
opened
10 years ago
2
Merge in Master : Akropolis Underwater
#90
Secumfex
closed
10 years ago
0
Merge in Master : Treasure-Chest
#89
Secumfex
closed
10 years ago
2
CollisionShapes - korrekte Shapes beim Laden der Objekte verwenden
#88
Secumfex
opened
10 years ago
0
CollisionShapes - anstatt BBox für Umgebung verwenden
#87
Secumfex
opened
10 years ago
0
VirtualObjectFactory - createSquare() einbauen
#86
Secumfex
closed
10 years ago
0
RenderPass Refactoring : GUI
#85
Secumfex
opened
10 years ago
1
Treasure Chest - crash fixen
#84
Secumfex
closed
10 years ago
1
Akropolis Textur
#83
Secumfex
opened
10 years ago
0
Neue Modelle für die Szene
#82
Secumfex
opened
10 years ago
0
Oculus Rift - Post Processing Shader & Stereo Viewports
#81
Secumfex
closed
10 years ago
5
RenderManager - Nullpointer abfangen
#80
Secumfex
opened
10 years ago
0
Shader Compiling - Uniform Generierungs-Nachricht ändern
#79
Secumfex
closed
10 years ago
1
UploadUniformListener - GBuffer-Maps anders hochladen
#78
Secumfex
opened
10 years ago
0
UploadUniformListener - mögliche Null-Pointer Exceptions fixen
#77
Secumfex
opened
10 years ago
0
Fehlende Dokumentationen
#76
Secumfex
opened
10 years ago
0
Integrationsaufbereitung Flora / Seegras
#75
Secumfex
opened
10 years ago
0
Erstellen einer Executable zur integration aller Demos
#74
Secumfex
closed
10 years ago
1
Underwater Rendering - GBuffer refactoring
#73
Secumfex
closed
10 years ago
2
RenderQueueRequestFlag - fixen und fehlende implementieren
#72
Secumfex
opened
10 years ago
0
Oculus Rift - Kamerasteuerung per Oculus
#71
Secumfex
closed
10 years ago
1
Underwater Rendering - Water Enhancement
#70
Secumfex
closed
10 years ago
2
Underwater Rendering - God Rays Enhancement
#69
Secumfex
opened
10 years ago
4
Underwater Rendering - Particle System Enhancement
#68
Secumfex
closed
10 years ago
0
VirtualObjectFactory - Blender-Collada Datei verarbeiten
#67
Secumfex
closed
10 years ago
1
Underwater Rendering - Master merge fix
#66
Secumfex
closed
10 years ago
2
Flora und Fauna
#65
TreCool90
closed
10 years ago
2
Underwater Rendering - Visuelle Schmankerl
#64
Secumfex
closed
10 years ago
1
Giganto-Merge bugfixing
#63
Secumfex
closed
10 years ago
1
PhysicsComponent Constructor : addBox werden noch falsche Werte übergeben
#62
Secumfex
closed
10 years ago
2
SelectionManager : Ray-Picking kapseln
#61
Secumfex
closed
10 years ago
0
RenderLoop, RenderPass, RenderQueue, RenderQueueRequestFlag
#60
Secumfex
closed
10 years ago
0
.mtl Auslesung fixen
#59
moe11elf
closed
10 years ago
0
Pause erstellen
#58
TreCool90
closed
10 years ago
1
Physics - Height Field
#57
traubenzucker3001
opened
10 years ago
1
GC improvement
#56
BatsiMcLovin
closed
10 years ago
0
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