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original:
![image](https://user-images.githubusercontent.com/53421382/226196465-8bce4130-d62a-4c9e-946e-eba171b5dc93.png)
signed distance field:
![image](https://user-images.githubusercontent…
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It would be nice to be able to render SDF functions in addition to regular object-based scenes.
Todo:
- Start with implementing a new hit function
- Write some objects - potentially port things o…
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Obviously along with #191 it would be desirable to get better scaling then what bilinear filtering of coverage can provide. Although imprecise, SDFs can often provide better results. Of course, genera…
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I would like to try out multichannel signed distance fields (MSDF) because the should give us sharper corners for text letters and icons than the currently used signed distance fields. This issue is h…
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As I suggested in #1552, it would be nice to have a binary upscale node. As Joey suggested, this is the perfect example of a custom node.
This issue is simple here, so we don't forget about it.
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The [Valve paper](http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf) mentions that using a second channel improves sharp corners:
![](http://i.kkaefer.com/upxgn…
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### Tested versions
4.4 dev 3
### System information
Godot v4.4.dev3 - Nobara Linux 40 (GNOME Edition) on Wayland - Wayland display driver, Single-window, 1 monitor - Vulkan (Mobile) - integrated I…
eobet updated
2 weeks ago
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@IceReaper raised this idea in the Discord channel and linked to https://github.com/Chlumsky/msdfgen and https://github.com/bslate/sdf-client as examples.
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Not a concrete suggestion for anything, but you could take a look at
https://crimild.wordpress.com/2013/09/01/improving-text-rendering-with-signed-distance-fields/
and related articles about text r…