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## 背景
Spine 是天然支持换肤的,但是只能够基于原始导出的图集来进行换肤,比如:
![image](https://github.com/user-attachments/assets/b6100675-5af5-4ef9-830c-796b69925698)
这是官方混搭示例的图集,无论是混搭部件,亦或者是整体的皮肤替换都是基于导出的这一张图集进行操作的。
然而,当皮…
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[Ticket #193787]
Feature Type: feat_addition_ide
Description: Currently, we can only set 1 active Skin per Spine sprite because trying to code in another Skin will override the previous active Skin. …
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Hello, in the old plugin for spine runtimes @pixi-spine all the attachments were placed inside of a containers which gave us the chance to mask different attachments with different masks, or apply mas…
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See
https://esotericsoftware.com/forum/d/26930-spine-ios-runtime-%E5%A6%82%E4%BD%95%E9%80%9A%E8%BF%87%E5%8A%A0%E8%BD%BD%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%AF%BC%E5%87%BA%E7%9A%84spine%E4%B8%AD%E7%9A%84ski…
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"We have closed 200+ runtime issues since the 3.6 release, including bug fixes and requests for enhancements"
http://esotericsoftware.com/blog/Spine-3-7-released
Can you update to latest version p…
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i am not able to build it. I tried importing the gradle project to IDEA and also tried with gradle command line tool. I am getting these errors. I don't have any experience with gradle, please help.
…
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- ‘setAnimation ’causes a lot of memory request calls
AnimationState::computeHold will result in a call to _propertyIDs.addAll(), which will result in a large number of Entry objects being crea…
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I have tested with iphone 12 mini - iOS 16.6.1
spine-ts/spine-player.
https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-ts/spine-player
The issue is that when you leave the spin…
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As the title describes, setting the position/rotation of a `SpineSprite` doesn't cause any of the physics constraints to do anything. You have to do some direct transform modification which is very cl…
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## 背景
当前的 Spine 运行时在代码结构和性能方面仍有改进空间,需要进一步优化。
在 1.3 里程碑中,我们集中优化了一波内存占用;在本次里程碑中,会针对运行时性能进一步进行的优化。
目标:
+ 重构现有的 Spine 运行时代码,使其更加模块化和易于维护
+ 减少不必要的计算和内存开销使用来优化运行时性能
+ 确保重构后的代码与当前版本保持功能一致性,且不…