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Can you make a 3D terrain editor to your program?
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How can i share the prototype terrain editor as a "pull request" so that i can get some help in fixing a few issues with it?
terrain editor thread:
https://github.com/Hoimar/Planet-Generator/discu…
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### Feature Description
We need to have a feature to enable terrain mode for chapter
![image](https://github.com/user-attachments/assets/34af35b3-afbf-44ad-a371-eb4b344d9e71)
### Feature Implem…
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**Describe the bug**
A terrain is not being rendered on ROS 2 Camera when running GameLauncher in headless mode (`-console-mode`). Running in normal mode works fine.
**Steps to reproduce**
Steps …
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Currently we can't do `if(GuiToggleGroup(...))` because the return value is always 0. It should return 1 in the frames where user interacts with it. The only way to achieve running any logic when it's…
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After closing and reopening Godot, the categories for tiles in my plugin are turned off by default. When I turn the categories back on, they work properly in the editor. However, during runtime, the c…
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The previous terrain experiment came out quite cursed. This version is inspired by the warcraft3 map format and should sidestep many of the issues that affected the previous version.
See this for r…
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MAX Editor no like to dump memory he rather collects more as he goes.
This level on a fresh run, clocks in at around 7.5 gig ( would be 3.5ish if the invisible terrain wasn't hogging around 4 gig),
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If you set a fixed height of terrain, it wont draw that fixed height, example setting a Target, Min, and Max Height of 10 will not longer draw the terrain at that fixed height, it will still grow/clam…
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When a slant is present the shape that results of the area is not what I would have expected. I would have expected to get a plateau with sloped sides..instead the slope creates a wall around the cen…