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Terrain is gonna be an interesting topic for Prowl.
We want Voxel support however regular voxels can be quite expensive, and we also want regular Quadtree terrain for maximum performance.
The …
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**maplibre-gl-js version**: 4.7.1, 5.0.0-pre.5
**browser**: Chrome
### Steps to Trigger Behavior
1. Create a map with semi-transparent raster tiles
2. Enable terrain (may be zero-elevation t…
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Terrain parallax is an all-or-nothing feature. When there are textures missing for certain terrains and terrain parallax is enabled it either leads to spikes or purple textures in case [Terrain Parall…
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The previous terrain experiment came out quite cursed. This version is inspired by the warcraft3 map format and should sidestep many of the issues that affected the previous version.
See this for r…
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## Motivation
When enabling a 3D terrain effect using `map.setTerrain()`, things look beautifully realistic until you check out some road bridges, where the terrain dips and the road follows the te…
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### Your GTNH Discord Username
mmari_
### Mod Version
1.0.0-beta6
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Bug Report
Rendering terrain breaks after around +-16,777,220 in …
mM4ri updated
1 month ago
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### Describe what you would like changed, and why.
### What
In older builds of v7, processors could set the code of other processors using their config; control config processor1 @this. That allowed…
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If Hydrax water is enabled, parts of terrains will pop in and out:
![image](https://user-images.githubusercontent.com/46073351/53991648-1089a000-40f9-11e9-9691-f65be07ca196.png)
![image](https://use…
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- efficient heightmaps rendering
- mipmapping
- texture splatting
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### What happened?
Using GoogleEarthEnterprise[Imagery|Terrain]Providers, we started having issues with Cesium rendering a distorted (quilt-like) image, or empty black space when we zoom into areas…