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## What
This issue is to collect the remaining data tasks required to publish the soil-texture datasets to the earthdata dashboard.
Blocked PR https://github.com/NASA-IMPACT/veda-config/pull/446
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### Problem
Can you add a texture modifier that works similarly to the "grain merge" layer mode in gimp?
When used correctly, this feature will save memory on textures, and mod authors can use or…
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### What version(s) of WoW are you using?
Retail
### What version of Baganator?
498
### What version of Syndicator?
125
### What isn't working? What was supposed to happen?
Message: ...erface/A…
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Hi, thanks for the great work!
I'm doing a research project and your texture transfer is quite interesting and might be applicable for my case. Would you have any plan to release the code about ho…
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Dear professor,
thanks for your great work. could you share the code of how to get texture transfer, looking forward to your reply.
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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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Hello,
I use MeshLAB 2022.02 ( Windows 64 16GB RAM Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz)
First of all I just want to say how much I love your software and to thank you for all the…
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#Please read carefully before submitting an issue
- Windows
- Meshlab 2022.2
so, what I do:
- i load as source one mesh (which has uv coordinates + texture)
- i load another mesh which is…
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`TextureMesh` creates generally good results. But for some models it would be preferrable to have custom, already unwrapped UVs. Since `TextureMesh` disregards existing UV's, they could be transferred…
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