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Currently text animations such as the number ticker [1] are triggered on page load. Much like other animations such as BlurFade, have the option to be triggered by scrolling into view.
It would appea…
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**Current behaviour**:
Weapon enchantments (in my case Fiery Blaze: spell=6296) trigger animation (animation for an instant cast of that race) on proc.
**Expected behaviour**:
They shouldn't.
P…
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### Tested versions
The issue with this bug is in version 4.3 (stable). My project was working fine on version 4.2.2 (stable), but as soon as I upgraded, the bug appeared. (After checking with other …
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When the **scrollTo** event is triggered in **AnimatedCounter.tsx**, an unwanted **translate-y** animation occurs from the bottom. This issue appears to be related to the incorrect setting of the **…
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https://github.com/SlayHorizon/godot-tiny-mmo-demo/issues/9#issuecomment-2307816286
"...the same animations can be easily shared across all characters without additionnal work."
I'll make a sepa…
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Is it possible to start the animation from the ViewModel?
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モーキャプでとったモーションに対応する
- [ ] 攻撃1段目~3段目
- [ ] 被ダメージ
- [ ] 納刀1段目~3段目
- [ ] 投げる
~~上に切る(仕様不足)~~
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I've run into an issue where on 2nd+ work spaces, the overview animation will occasionally not play. It happens at random, and works correctly 50% of the time.
https://github.com/G-dH/vertical-w…
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minor fidelity issues with `CupertinoRefreshIndicator`:
native behavior (iOS 13.5, slow-mo), around 7 second mark
![native](https://user-images.githubusercontent.com/31859944/84831507-485fe280-a…
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**Is your feature request related to a problem? Please describe.**
LVGL send animation action cannot be paused or resumed. When a second animation interrupts the first one, the animation jumps and st…