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### Game and System Information
- **Version:** 1.18.0
### Description of the bug
Animation is jumpy, unit moves between source and destination hex multiple times. Split from #9161
### Steps to rep…
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Animators have a bit of a confusing API right now between rendering intervals and steps, delays and processing speed, and a few other functions that manipulate these values. Look to simplify and/or r…
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When pressing the compass to face north or when pressing the gps button to make the map orient itself to your phone, the speed in which it orients itself should be faster than what it is currently.
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if I just copy and Paste the State in the animator the scripts in the State are somehow linked when i change a value the pervious state script value also Changed.
![ezgif-6-2e83101585](https://gith…
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## Observed behavior and steps to reproduce
Changing the `coordinate` of a `MapViewAnnotation` via `withAnimation` causes the view to **re-appear** instead of **moving** to the new location.
```…
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// Similar to https://github.com/palantir/plottable/issues/2859
Say I've rendered a `Plottable.Plots.Bar` plot using a dataset that I keep around.
```
var data = [{ x : 1, y : 1 }, { x : 2, y : 2 },…
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Let's say I have an entity that is set up with a tween targeting the entity's `transform.rotation`. The tween loops infinitely throughout the game.
But I also want to have a system that can insert …
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首先我是个后端,不懂安卓在学安卓,clone了您的项目。
想实现的效果是:`应用到桌面的时候从2倍大小顺滑的以贝塞尔曲线的时间轴过度到1倍大小`
目前我尝试过在onVisibilityChanged事件时用
ValueAnimator这个类时间动画的效果,但问题是不够丝滑。请问有没有一种方案让他更丝滑一点呢?还是我用错类了
目前`星空动态壁纸`里体现的效果是很丝滑的,但我不知道他是…
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Sometimes `move` will return a value that's outside the bounds of what's been passed to `go` to update the model. This is illustrated in [this ellie](https://ellie-app.com/cqjGpdDyYb3a1); code reprod…
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The following code, when using `ApelServerRenderer.client`, does not behave the same as when using `ApelServerRenderer.create` (server-side rendering).
```java
ParticleSphere particleSphere = new …