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Hi this is not really an issue, but i was wondering if its possible to implement pTFCE for vertex-wise cortical surface data (e.g., FreeSurfer surface output), where the vertices on the cortical surfa…
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Hi,
I was trying to replicate step by step the work flow example for vertex wise mediation analyses on my own data, but while running the fourth step (mediation analysis), I run into this error mes…
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I absolutely love the high quality of colliders that CoACD is outputting, but they are a little unecessarily heavy vertex wise. I ripped out the C# bindings to make them work with Godot - which has V-…
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The example in the README doesn't repeat the first vertex at the end of a loop. Does the algorithm also work if the first vertex is repeated at the end? Does that have any consequences, maybe performa…
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Hello,
Given two meshes files (*.PLY), how could I compare, i.e. compute the difference along the Z-axis between those 2 meshes?
Both meshes are representing terrain, so all triangles have an …
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From a phone call discussion with @milroy:
In the `propagate` method introduced in #665, the only way to follow the ancestry of a resource vertex to the root of a hierarchy is by manipulating the …
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overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
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still very inefficient memory-wise.
- find better way to copy graph
- I don't like passing datamap and directed variables to graphing.components.Graph
- implement graphing.components.Graph._…
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When manipulating the vertex-wise data colourbar, sometimes I find that it gets stuck, and I can no longer adjust the bounds.
A little hard to reproduce unfortunately, as I'm not sure what the exact …
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TL;DR: I pass a `BufferSlice` in a bunch of places, but I can't use it to bind a buffer, since `BufferBinding` needs a `Buffer` reference.
**Is your feature request related to a problem? Please des…