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when exporting a Vic3 map I get several errors about missing files in Vic3 that don't seem to exist, proceeding a crash. The Crash is persistent even when running the program on administrative mode
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generates a 32 bit depth grayscale mask for forestry/mining/farmland when 8 bit depth is required
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I'm trying to translate the tool for Turkish Language. I couldn't find any countries file on folders. All the country names are Unknown. How do I fix this
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I've encountered at least two parsing issues with CWTools and Vic3.
1. In the CoA files, certain formulas use parentheses such as line 6 of 02_countries.txt `@canton_scale_cross_x = @[ ( 333 / 768 …
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Fix the Vic3 Terrain Map using [https://github.com/linnest2020/vic3-mapdata-editor](https://github.com/linnest2020/vic3-mapdata-editor) and the EU4 Terrain Map from in-game full world screenshot.
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If there's good source data from Vic3, allow countries to change names when they change ruling ideologies.
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When https://github.com/ParadoxGameConverters/EU4toVic3/issues/71 will be implemented, some locs may be "recovered" from CK3 exported games.
The CK3EU4 conversion should generate the file [mod fold…
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See Ecuador (ECU) in the 1.5 test save for an example.
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> If ideologies match, convert as many vanilla characters as possible to the converted world.
https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29301717
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We should output a file `/vic3_converter/ck3_title_equivalences.txt`, with this syntax, `TAG;x_title;abcgfx`.
The converter automatically outputs relevant lines for all countries generated in EU4.
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