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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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### WebKittens
@hober @annevk @marcoscaceres
### Title of the proposal
Intersection Observer v2
### URL to the spec
https://w3c.github.io/IntersectionObserver/
### URL to the spec's…
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### Guidelines
- [X] By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
### Description of feature request
Add a visu…
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### Description
The current implementation of the Address, Call Us Now, and Mail Us Now sections does not include consistent hover effects, which may lead to a less engaging user experience. This iss…
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![image](https://github.com/user-attachments/assets/f9370321-7f2d-4ca9-a756-4eaf81afa18d)
Claudessa W doesn't have any visual effects on model and after healing allies. It's also doesn't provide bonu…
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### Describe the bug
1. does not modify personal or creature spacing. These should flex at the same value of the transform, but we should also be able to mod those with nwscript like how they're modi…
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### Describe the feature you'd like to request
I would like to propose adding effects to the cards in the Blog_Website to enhance their visual appeal and make the overall user experience more engagin…
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## Market Window Redesign
### Issue Description:
The goal of this issue is to redesign the existing market window in the **DemoPrincipalScene** to make it more visually appealing and consistent wi…
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Requirements:
- [ ] one single bar with 3 different colors filling it up
- [ ] Have different visual effects scale when the bars are unbalanced, basically these punish the player for being imbalanced …
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- OS: Arch Linux
Plasma 6, Wayland,
Alright, I'm not sure if there is anything that can be done about this, from this end but here it goes.
A few of the downloadable visual effects no longer …