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Greetings, as xpbd is being discontinued, I've been migrating my new foxtrot template (recommended to me by a video helping folks get started on the Bevy Game Jam) based app to avian and Oxidized Navi…
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Cloning the qevy project then running:
```
cargo run --example first_person --features="xpbd"
```
Fails to compile. It seems like there have been api changes since the example was written. For exa…
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Hi Yuki,
great repo, thanks!
I was wondering whether you could add a proper damping support to Distance Constraints as described in the original XPBD paper (Eq. 26)
Thanks!
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Building `bevy_xpbd` from a git source with `cargo vendor` fails with an error involving `../../src/lib.rs`.
To reproduce:
```bash
cargo init foobar
cd foobar
cargo add --git https://github.c…
musjj updated
2 months ago
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Right now I can see this only works for 3d rendering and with 3d physics (bevy_xpbd_3d) would it be possible to make it 3d/2d agnostic?
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I've spent hours tried to debug this, but am stuck and need some help. Using bevy_xpbd_2d.
I tried to naïvely (following the documentation) add a `RigidBody` to an existing `SpriteBundle` entity. B…
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Hi, just found this project. Don't really have a concrete issue, but some design questions id like to discuss.
Ive recently started work on a similar project in JAX, that tries to use [XPBD](https:…
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When porting some buoyancy mechanics from Rapier to XPBD I encountered an issue with a multi collider/rigid body setup with fixed joints (conceptually a raft with pontoons in each corner).
When ap…
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Already done animating the cancer cell aggregation, working on polishing and beautifying it, and want to do the jelly softbody effect next (Obi Softbody Directed Particle XPBD solver or Softbody Physi…
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Hi! Thank you so much for sharing and developing such an amazing library!
I've used warp extensively in my recent academic research project, although we had to add some routines (e.g. additional co…