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I'm wondering if I can convert 2D pose to 3D mesh using SMPLer-X
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A common syntax to evaluate a function on a grid is:
```julia
lons = (LinRange(-180, 180, 360))
lats = (LinRange(-90, 90, 180))
tuple.(lons, lats')
```
If I try this with dimensions,
```julia…
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### Tested versions
Reproducible in 4.2.2
Not reproducible in 3.x
### System information
Godot v4.2.2.stable.mono - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeFo…
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Hi, I wish to display a 2D probe array in certain views, such as the clusterscatter view. I want the x-axis and y-axis to represent the physical coordinates of the probes, but currently, both x and y …
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Hi, can `distance3d` work for 2D collision detection and response? I'm attempting to integrate this into a video game. To that end, I'm trying to figure out how far a character collider can move befor…
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I want to use Blender (using Python code) to export every frame of a 3D floor plan (.obj) to image format (.jpg). Please suggest to me how can I do that.
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Here are a few I couldn't find while scraping.
Scarface
Home Alone
Inspector Gadget - Mad Robots Invasion
Lara Croft - Tomb Raider - Anniversary
Hype - The Time Quest
Perhaps not the greate…
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There are at least several tools which nicely show up on the [web site](https://galaxyproject.github.io/galaxy_codex/), but are neither included in [all_tools.json](https://raw.githubusercontent.com/g…
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Right now I can see this only works for 3d rendering and with 3d physics (bevy_xpbd_3d) would it be possible to make it 3d/2d agnostic?
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Thank you for your excellent work, this work is deeply inspiring to us
we sincerely waiting for 2d tracking code