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Hey again, today just dropped update for autoloaders and two sound engine event fix.
I love that, but you could you please also take a look at [Suggestions and fixes topic](https://github.com/GaijinE…
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The `WebGLPreview` used to be the god class that handled everything. Now that we've extracted a ton of responsibilities out of it, maybe it's time to give it a new name that actually represents what i…
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It would be greatly appreciated if you could furnish additional examples of how this is typically used. More case usages would certainly aid in my understanding.
During the compilation process, the…
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3d Animation (Flying Bird, Driving Cars, Moving River and Water around the World)
Adding Sound, Making Sure Collision and Physics are working properly.
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### Details
BASS library very much (because we need positional sound). Our sounds were placed in addon folder and all be fine. When we sent all sounds to the workshop and started using it, we got ran…
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From some digging, Flax's audio systems are pretty tightly tied into the idea of requiring an `AudioSource` to play audio.
Changing this would of course be no small undertaking, but I believe it wo…
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- [ ] run demo with 3d hardware: cardboard
- [x] run demo with 3d hardware: some occulus (on mac)
- [x] input device events: gamepad
- [ ] input device events: keyboard
- [x] import and displ…
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# Name
Alexander
## Pronouns
He/Him
### How I get my best work done:
I need some time to get my focus on a task. Once I am focused, I have a quite good pace, but switching between tasks is ha…
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Hello @tmartinez88 , I am coming from this [issue](https://github.com/processing/p5.js/issues/6939) . I volunteer to document the utility of the panner3D. Is it okay to submit the PR to this pre-re…
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The current state of SoundManager (& all the sound classes) is only made to support ingame 3D sounds linked to vehicles. I think we should update the code to make also able to play normal sounds, like…
Max98 updated
8 years ago