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## Steps to Reproduce
Use this branch to run a malicious validator: https://github.com/elderhammer/snarkOS/tree/fake_solution_transmission
**Part one**:
1. Malicious validator use latest_epoc…
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### Description
Have the turrets that require it reset to cardinal directions (like gauntlet does) instead of having to manually put emphasis on making the initial direction matter.
If you put a…
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Thank you very much for sharing the code for this work! However, in the attack_utils.py
`from data_utils import wav2mel_tensor, Transform`,
I meet the error that cannot find reference `Transform` i…
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**_I have:_**
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] c…
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**_I have:_**
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
-…
ghost updated
7 years ago
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### Ability name
Rearm
### Description
In patch 7.33 all Blink Daggers received this modification:
"Changed Blink from applying a 3-second damage downtime to a 3-second item mute duration."
How…
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**Hacking Team**
[http://wmvrpbarmnghd5oloyzxfnl6nt537hj2bhcjwt3cxvs25vuy42yxj2id.onion/](http://wmvrpbarmnghd5oloyzxfnl6nt537hj2bhcjwt3cxvs25vuy42yxj2id.onion)
**Hacking Group**
[http://hack6dme…
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### Describe the bug
Add materials for pointers too.
e.g.
```
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
effects:
- DECREASE_DAMAGE:40 @Attacker ~DEFENSE ~AL…
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With the Defense skill "Counter Attack" active, every entity that touches the player causes a ticking entity error.
Quite a few instances of it happening in this log. Disabling that skill causes t…
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- [ ] Double check that there is no way to set CSP directives and/or x-frame-options settings via github pages settings
- [ ] Not very secure thing, but can implement frame-busting, client side
th…
puria updated
2 months ago