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> can we save bone scale in the project file? I find myself changing it often.
Example uses: Switching often from pixelart to fhigh resolution art working as a freelancer.
**Reference topic:**
ht…
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For things like blendshapes or bone position manipulation, it's way too heavyweight to rebuild the pipeline on every change. As such, we should exclude these from automatic rebuilds. However, for thin…
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### Modpack
FTB Presents F.A.M
### Modpack version
1.1.1
### Pack has been modified
- [ ] Yes
### Log Files
_No response_
### Describe the bug
When you add arrow in a quiver of "Passive Skill…
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### Describe the bug?
I have an avatar with several extra bones under the normal IK driven ones (moving panels and such). If there is a bone under the Hand bone that doesn't match up to the standard …
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New term request X-ray: bone radiodense lesions (elthat_100318032400): Mass or tumor-like lesion
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I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's …
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Blender bones have a property [`deform`](https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/deform.html) that determines if the bone deforms any vertices/geometry.\
The SM…
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I've been working with plebes for a while (since the game I'm working in doesn't support importing rigs, hence having to work over a skeleton, that stays intact) and using the biped template, it doesn…
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Would be nice if I could get it to work on gokrazy.github.io
Major problem: there's no pure-Go libusb equivalent... yet.
Minor problem: the static files would have to be baked into the binary.
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`Python: Traceback (most recent call last):
File "C:\Users\---\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_import_scene_unreal_psa_psk_280 (1).py", line 2224, in execute
i…