-
Since it's clear that fraggle is not interested in BEX support for Chocolate Doom, should it go in Crispy?
It would also be good to allow for long strings in the normal Dehcaked format. i.e.
```
Te…
-
So one thing about coloured blood is that if you're playing a conversion that replaces all the enemies, the blood colour won't always match. This wasn't such a huge deal in original Doom, where everyt…
-
Dehacked files and lumps with Boom mnemonics (BEX) are very popular, so it will be helpful to have parsers that can read this format. Maybe as a GSOC project? :p
-
While some like this option, I think it would be nice to have the option to turn it off.
-
I compiled the Chocolate-Doom 2.0 source code on Xubuntu 13.10 the other day (might I say it was extremely easy). Everything works the way it should at the moment except Strife. If I double click the …
-
> The following bug was [originally reported](https://sourceforge.net/p/chocolate-doom/bugs/278/) on Sourceforge by [zakupork](https://sourceforge.net/u/zakupork/profile/), 2013-10-13 00:08:48.841000:…
-
> The following bug was [originally reported](https://sourceforge.net/p/chocolate-doom/bugs/64/) on Sourceforge by [fuzztooth](https://sourceforge.net/u/fuzztooth/profile/), 2010-01-13 22:51:08:
In C…
-
- FIXED: Chex's Spectral LAZ Device (projectile and explosion) seems to kill things rather than zorches them.
- FIXED: Ranger's new ammo switch system does not take effect when spectral. Also, the qua…