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Did anyone ever thought of implementing image caching for complex shapes in Paper.js?
Similar to this maybe: http://fabricjs.com/svg-caching/
The performance bump seems to be significant.
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**Describe your suggestion**
How about supporting geometry shader?
It would help me to draw more complex shapes.
**Additional context**
Here is an example implementation: [GeometryShaderTest.j…
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It’s only possible to contribute for Germany ?
Can we think of a way of integrating support for lines outside Germany ?
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### Is your feature request related to a problem? Please describe.
Greetings Kyohei,
I am trying to implement some custom schemas (inputs and checkboxes that keep editable in the generated PDF -…
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Hello, @AlexeyPechnikov ! I think that there is a problem with the sbas.export_geojson() function. The results from the function are a little bit odd, from a misalignment point of view. Exporting the …
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### Describe the feature
Apologies if already requested, but the basic idea would be the Framed Slope block with the Framed Slope Edge shape removed from the full corner to create a diagonal, thick…
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When drawing simple shapes using IE7+/VML backend, the performance of translate/scale transformation of simple shapes using "matrix" VML DOM attribute is noticeably slower than using DXImageTransform.…
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It would be nice to be able to place connectors on child entities such as hinges so that more complex station shapes could be made, possibly even moving sections.
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Hi,
First off, I had to make some modifications to get it to run:
```diff --git a/explision.py b/explision.py
index dd16569..04c6a49 100644
--- a/explision.py
+++ b/explision.py
@@ -14,8 +14,8…
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Hello,
I have a 3D mesh of a combustion chamber. I want to import it in PeleLMex. Please help me. Is there any entry I can make in the input file?
Thank you