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After investigation failing WebGL2 tests in ANGLE, I determined that a few sampler functions related to shadow samplers are missing from HLSL. The missing functions are:
Vertex Shader: Any sampling …
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Reported by Petepems over e-mail:
> Gangs of London doesn't seem to work on PPSSPP Gold. It crashes every single time I start the first mission after the tutorial
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Hey @spazzarama !
Is there any possibility to easily add Lines Drawing to DXOverlayEngine in directX 11 ??
+ Is it possible to make PresentHook work with hooked APP resizing?
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Hi,
would be nice as FFMPEG 7.0 added d3d12va decoders..
in fact I tried and getting problems in my GetTextureForD3D12Frame function..
how is the D3D12 equivalent way of?
> ID3D11DeviceContext_C…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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The two games I currently use Gamescope on both have errors when launching.
Helldivers 2: (gamescope -f -w 2560 -h 1440 -- mangohud %command% --use-d3d11)
Team Fortress 2: (gamescope -f -w 2560 -h 1…
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Your link to thirteenAG's asi loader doesn't work, so I got the latest d3d11.dll from his github, hopefully that isn't the issue.
loading with the following command:
WINEDLLOVERRIDES="d3d11.dll=n…