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`MESA_GL_VERSION_OVERRIDE=4.5 SIBR_viewers/install/bin/SIBR_gaussianHierarchyViewer_app --path ${DATASET_DIR}/camera_calibration/aligned --scaffold ${DATASET_DIR}/output/scaffold/point_cloud/iteration…
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### cmd /c ver
Microsoft Windows [Version 10.0.22621.4169]
### wsl --status
Default Distribution: Ubuntu
Default Version: 2
WSL1 is not supported with your current machine configuration.
P…
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### Describe the bug
Sometimes, when i switch CDDA window to another one, and turn back, it causes several problems:
- Each switch reset the minimap window, like its in complete dark:
normall…
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Took SDL3 main 68fb07787b9f3e84f28077b3bbc748483f65b668, tried building for windows x64 against mingw-w64 v8.0.3 using gcc-7.5, got the following errors: All errors seem to be because of unknown annot…
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## Intro
(edits: list of queues specified at creation)
Using multiple queues in low-level API is a good way to make sure the compute units are always busy with useful work. Most popular use case…
kvark updated
6 months ago
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Bindless is quite messy in every api, so need to design nice top-level api with reasonable underlying implementation.
#### GLSL
GLSL is main language in Tempest, so dedicated section is must. GLSL…
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Running the Debug build the 'D3D1211On12' sample under a debugger shows multiple warnings:
```
D3D12 WARNING: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_GENE…
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Attempting to play Halo 2 for Windows Vista with dxwrapper and EnableD3d9Wrapper set to 1 crashes the game past the initial "Halo 2" logo that shows upon booting the game. Attached is my dxwrapper log…
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Hi just testing vkquake..
maybe interesting in the kind of errors it triggers..
> D3D12 ERROR: ID3D12GraphicsCommandList::{Create,Reset}CommandList: The command allocator is currently in-use by a…
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While Vulkan support is great it most cases; it would be great to have DX12 support when building applications for Windows - especially when SharpDX is available with great bindings.
I've been read…