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To help players get their desired transformations, I need to add more events to fuck foxes
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I'd like to support adding multiple modular encounters to the encounter deck.
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**Describe the bug**
Have a lot of abilities unchecked for timer bars, but they appear to still show up during the encounter
**Do you have an error log of what happened?**
no errors in bugsack
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Hallo, wir aus dem Standort Essen haben den neuen Release bei uns neu getestet und sind auf das folgende Problem gestoßen:
`No Encounters found for ward(s) 'XXX' on FHIR server for timestamp 2020-07-…
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In the encounter data (and location area table), Turnback Cave has 7 areas within it:
pillar-1
pillar-2
pillar-3
before-pillar-1
between-pillars-1-and-2
between-pillars-2-and-3
after-pillar-3
…
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I have generated a 25k sized data set and there are some observations that has no encounters, according to the docs the encounter is a required field?
2012-09-11T12:02:04Z,803f0236-405d-4e82-a8d6-d…
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First, just wanna say thank you for this project. Used it for my iOS project this semester, and I must say, I was happy with the resource overall!
It seems like Hoenn doesn't have any pokemon encou…
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~~Perhaps have a "chat with an encounter" feature where the user could chat with an encounter first, before exchanging contact details. This would be doable on the app, and synced to the web based ver…
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The number of events encountered in this game is most definitely unrealistic, my thinking is that encounters should actually be chances to deviate course to encounter a detected object later. You can …
7yl4r updated
7 years ago