-
# Steps to Reproduce
Building
# Actual Behavior
With Sansar using fbx, i think is the time to use fbx also in SL, thus avoiding a double work and difficult translations. In theory is all transparent…
-
For this year we have a target to capture a certain amount of signs, it may be between 100-1000 depending on quality of the animations. Now we have about 200 animated signs on signCollect we would lik…
-
After digging trough the default material source code I am not sure if opacity maps should even work with .fbx files (or general).
**1. Reason** why opacity maps should be supported:
Modelling pac…
-
Saswata please look into this and arrange the folder accordingly. the folder named "Arka r mal" should have the materials and Arka's models should have only the fbx and blend files
-
Hi, just updated to the latest `fbx2gltf.py` (thanks again!), but [my test FBX](https://s3-us-west-1.amazonaws.com/zencoder-output-tests/input/test.FBX) file now returns `TypeError: 'int' object is no…
-
### Godot version
4.2 RC1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
As you can see in the images the AABB godot calculates ar…
viksl updated
2 months ago
-
It would be very helpful to have a materials option for the fbx import that automatically re-uses an existing material with the same name (same way as Unity handles the materials if you unpack them) a…
-
**Release Type**: GitHub
**Version**: master
**Platform(s)**: Windows
**Describe the bug**
master branch fails to build as of 9/21/2024. Failures occur in Stride.Engine.Test.Windows and Stri…
-
A new feature that creates a folder for FBX is great, but it has some UX discomforts:
1. When uploading FBX, it selects a folder.
2. After the folder is created it navigates to that folder.
Thi…
-
Here is sample fbx with texture embeded.
https://github.com/mrdoob/three.js/files/1115931/mars_character_animation_textures.fbx.zip
With the following code, it only shows mesh without texture.
``…