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**Describe the bug**
If an .fbx mesh that is assigned to a Mesh component is renamed via the *AssetProcessorBatch* with --updateReferences argument, it will update the name of the asset in the compon…
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I encountered a problem during the final generation of the fbx file called 'NameError: name' FbxAnimCurve 'is not defined'. May I know how to resolve this issue? Thank you for your answer
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Collecting py-fbx
Using cached py_fbx-0.1.1-py3-none-any.whl (2.9 MB)
Requirement already satisfied: setuptools>=38.3 in c:\users\miker\pycharmprojects\fbx\venv\lib\site-packages (from py-fbx) (57…
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On my Ubuntu system, there is a crash when starting up the Skeletal Animation demo. All the others start fine, though they end with a segfault, that doesn't terribly matter right now (and I will file …
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nzjrs updated
3 years ago
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The current file types that can be used for exporting animations are .anim, .seanim, .smd, and .chr0
None of these file types are commonly used (except maybe .anim, but .anim is maya exclusive) and n…
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If the path of the FBX to be imported contains any unicode character, e.g., in the filename, in the folder names, the import will fail.
Also, unicode characters for the meshes in the FBX are displa…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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Even if the only supported format is currently OBJ, the idea is to create a common framework on which the support for other formats could be developed, allowing the exchange of data with other applica…
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## 참고
- [Set the correct orientation when exporting from Blender to Unity](https://blender.stackexchange.com/questions/18218/set-the-correct-orientation-when-exporting-from-blender-to-unity)
- [FB…
Eu4ng updated
10 months ago