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### Summary
The source for dutch realtext includes translations for g*damn and g*damned. Since we use the library to seed a acceptance that we wish to share with customers, this is not ok for us. F…
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Since graph embedding often clusters similar nodes with similar centrality markers, would it be useful to just replace the whole embedding entirely in favor of something more human-comprehendable?
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate a…
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I've been playing all Tales games (JPN) almost 10 hours a day lately, and I've had no problems so far, but yesterday I had two times in a row a crash happening during a world map random encounter in a…
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// Simple case: int, float, linear indexed array, linear assoc array:
$data = 9;
$data = 9.2;
$data = [7, 8, "9.3"];
$data = ['first' => 3, 'second' => -5, 'third' => 7.5];
// Complex cases…
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Tabletop Blood Kineticist gets the following ability at level 8:
> Blood Throw (Su): At 8th level, a blood kineticist gains the foe throw infusion as a bonus infusion, and can use it with the water…
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When a user (who is on your foe list) quotes you, you still get a notification. Would it be possible to first check if the user is on the foe list and then NOT send the notification?
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A moving sprite can be completely surrounded by bricks.
This is undesired.
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The title explains it all. I have seen some spawning issues with modded entities on my current Beta 1.7.3 world. Specifically, Alex's Mobs and Friends&Foes. For example, Giant Squids and Frilled Shark…
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Based on the information I have gathered, it seems that the supported mailbox protocols are located at the 0x1C position in the EEPROM