-
### Core Library
MSAL Node (@azure/msal-node)
### Core Library Version
1.17.3
### Wrapper Library
Not Applicable
### Wrapper Library Version
n/a
### Public or Confidential Clie…
-
```
em++: warning: linker setting ignored during compilation: 'EXPORT_ES6' [-Wunused-command-line-argument]
em++: warning: linker setting ignored during compilation: 'ALLOW_MEMORY_GROWTH' [-Wunused-…
-
The thin is idk i just wont open.
Whejn ı start the exe file it wants to me put some kinda file and i put the file and it says sameboy and it just a black screan and also there was another files that…
-
Lddc supports setting the ```-Wl-yp0x143=0x80``` flag to set things as Gameboy Color compatible. Is there an equivalent way for doing this with gbdk-n / sdcc?
-
Hello. I am trying to load a ROM file from GB studio that I have verified to work, and I get a white screen. I tested an old Tetris rom and it worked fine.
-
- [x] Add CI
- [x] Add a label (maybe an echo >> before the docker build to the Dockerfile) explaining that master is built from last commit to the git master branch
- [x] Explain/document the 'mast…
-
There are 3 environments for us right now: Dev, Pre and Prod.
Dev is used for daily development, Pre is used for integration test before Prod, Prod is used for Production usage.
So, Dev correspo…
-
# Issue
Ch3 vibrato sounds OK in mGBA, but it's broken on hardware.
The waveform is a simple Triangle, which looks like this:
![image](https://github.com/AntonioND/gbt-player/assets/34793045/e220d1…
-
Game Boy sound hardware:
* http://bgb.bircd.org/pandocs.htm#soundcontroller
Sound in MonoGame
* https://github.com/taylus/monosynth
[Boot ROM](https://gbdev.gg8.se/wiki/articles/Gameboy_Bootst…
-
## Description
Using emulicious we can debug a game boy rom and see all subfolder and files from debug information. In radare2 we currently can only see debugs infos in a single file in r2.
If y…