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This is something I knew about already but it got me again recently. It is not mentioned in the docs here, as far as I can tell, and I think that's very important information that should at least be i…
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### Describe the project you are working on
A game I want to publish on steam
### Describe the problem or limitation you are having in your project
We can't integrate the SteamSDK with a little amo…
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**Your Godot version:**
3.2
**Issue description:**
Hi,
okay, I've got a couple of issues here:
first of the SConstruct file does not work for 3 reasons:
1. The flags for the c compilation don't …
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**Describe the bug**
When I get achievements in a loop, the method occasionally returns corrupted data. Sometimes it just crashes the game.
It happens only for release exports of Godot. In editor or…
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**Describe the project you are working on:**
I am working on an app that needs updates often due to new features.
**Describe the problem or limitation you are having in your project:**
Replacing …
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The current README.md instructions assume knowledge of the workflow for Godot 3.x GDNative.
It would be nice to have a guide to use GDExtension from scratch. Without prior knowledge of GDNative.
R…
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I can't expose template classes to Godot script API and this seems fair as it is not supported by the GDScript language. But I wanted to know if there is a way to register methods that are defined wit…
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As I understand it, the base Godot C++ GDExtension library doesn't handle async/yield. I recognize that gdext doesn't have the functionality either, even though gdnative version of godot-rust was able…
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![image](https://user-images.githubusercontent.com/22112141/210959216-74e72a3d-bb3b-43ec-9c38-28a15704b444.png)
= =对rust不太熟悉 这里godot算是属性宏吗 我搜了一下好像没有地方定义过它
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### Godot version
Godot_v3.3.3-stable_win64
### System information
Windows 10
### Issue description
It is perfectly possible to compile a GDNative C++ class that does not define a `_ini…