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Godot 3.0 master
As I progress porting my module, I found that `godot_rid_is_valid()` is missing from the C API of RID.
Should it be added?
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Hi!
trying to build a plugin will generate a bunch of errors -
"could not build module 'Darwin'" /
"could not build module 'coreFoundation'"
anyone can help with that?
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With a simple `throw std::exception` the game stop without printing the message from the exception.
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I'd like to create to create custom node. According to documentation it is possible as [engine module](http://docs.godotengine.org/en/3.0/development/cpp/custom_modules_in_cpp.html).
Is it possible …
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Hi there !
I am testing new merged PR for android, to see if I can getting it working with [fmod gdnative](https://github.com/utopia-rise/fmod-gdnative).
Here is the project structure I use to test:…
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Whenever you try to connect to a multiplayer server on the WIndows Client, this will repeatedly show up in the console:
`ERROR: poll: Condition "interface == __null" is true. Returned: ERR_UNCONFIGUR…
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I am trying to use magnus with [godot-rust](https://github.com/godot-rust/gdnative) but got some errors that are hard to track.
The init code in the godot-rust
```rust
fn init(handle: InitHandl…
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### Describe the project you are working on
A game I want to publish on steam
### Describe the problem or limitation you are having in your project
We can't integrate the SteamSDK with a little amo…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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**Godot version:** v3.1.2.stable.official
**OS/device including version:** Windows 10
**Issue description:** While (I suppose) my game is loading NativeScript, it immediately crashes and prints…
ghost updated
5 months ago