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## ✍🏻 Issue Description
Errors in Haptics.swift with changes in Xcode 13.
specifically: Enum cases with associated values cannot be marked potentially unavailable with '@available'
## 💻…
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Bug Report Dump (Auto-generated)
Version 1.12.0 (1172)
Device: iPhone 7 Plus (iOS 11.1)
TestFlight: false
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This setting causes a bit of an inconvenience for DualSense controller users. Basically, when playing a game that does not support Advanced Haptics from the DualSense (i.e.: most games), Rumble Emulat…
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**Describe the bug**
Controller haptic does not work in any revive game with SteamVR Beta 1.17.1. Current stable version (1.16.10) has issues as well where haptics are sometimes missed or delayed.
O…
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Hi all,
I am trying to generate controller haptics at predefined time offsets using the *secondsFromNow* argument of [SteamVR_Action_Vibration.Execute()](https://valvesoftware.github.io/steamvr_un…
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# Preview of haptics with audio doesn't work
Short description of issue
- Preview of haptics pattern with audio sample doesn't work
- Getting the error "**Playback error** The operation couldn'…
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Haptics should be moved to the *edit* middleware layer, rather than being scattered about as they currently are.
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The Quest Pro controller comes with a [new VCM motor](https://uploadvr.com/quest-touch-pro-controllers-haptics-index-tracking/) for haptics that has a variable frequency and intensity. The OpenXR API …
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the hAPI JS files don't seem to compile (properly?) when building the extension. If you are testing the haptics extension (from the haptics branch), you will need to manually copy the hAPI folder from…
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- [ ] energy pickup
- [ ] sphere charge
- [ ] boost
- [ ] - enter
- [ ] - different music (done by Xavier)
- [ ] - exit
- [ ] UI haptics?
- [ ] - button click
- [ ] - buzz on button hover
- [ ] - ambi…