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DumpItems then Game crahed
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should include some filtering capabilities
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Use Cinemachine instead of current AIO FPS Library for the first-person controller (see [Fontainebleau Demo](https://github.com/Unity-Technologies/FontainebleauDemo/) for an example). This is a step i…
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# Brouillons d'exercice
## Exercice
- Créer un project vide dit de quarantine non gitté
- Créé un project vide classique (optionnellement gitté)
- Importer dans les deux:
- 'com.unity.inputs…
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- **OS:** [Windows Client, Windows Server, or Linux Server]
- **Valheim Game Version:** [0.214.2]
- **V+ Mod Version:** [0.9.9.11]
**Describe the bug**
After the latest Valheim update, Mar 13 …
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In Unity 2020.1 the new Input package is verified and as such we should be able to have it take the place of the any existing Input calls directly in fungus. This has also already been raised previous…
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### Steps to reproduce:
1. Have `InputComponent` with action mapping.
2. Bind action that creates new entity with new `InputComponent`.
3. Trigger action binding.
### Expected result:
- New entit…
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# Description
The idea would be to extend the current `GameIputDevice` API to include access & control over potential haptic capability of the connected gamepads.
# Target platforms
- All or …
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I have imported the file into my project but the calls using the 'Input' namespace isn't supported with the Unity input system. I have implemented my own fixes to the code for my personal use fine but…