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first of all your tool is amazing, it gives me the best result out of all the other addons I have tried. but I cant seem to find a way to bake everything into one big lightmap. is there a way I can ac…
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How this looks in scene view:
![image](https://user-images.githubusercontent.com/3914073/101944322-68dcb400-3ba1-11eb-8397-9f39551aad15.png)
How it looks in RTP:
![image](https://user-images.git…
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Traceback (most recent call last):
File "C:\Users\carso\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\thelightmapper\addon\utility\gui\Viewport.py", line 54, in draw_image_callback…
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For game engines, you often need to specify what a texel size will be in world coordinates (as in, meters or centimeters), then the unwrapper not only unwraps but decides what the texture size should …
reduz updated
4 years ago
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### Describe the project you are working on
I’m working on retraux/low poly turn based tactics game for mobile, and many of the game’s characters and assets look a lot like something out of a game fr…
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- [ ] see https://github.com/agmmnn/awesome-blender
finished untill and including the Animation section
packages
- [ ] https://github.com/Stability-AI/stability-blender-addon-public/releases/
- …
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Hello, thank you for the awesome light-mapping addon!
I was wondering if it would be possible to disable the addon from overriding materials and instead just add an object property with the file-pa…
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**Godot version:**
master (495b28765d03aa9459bc312ebba190ec208979e7)
**OS/device including version:**
Arch 5.6.4-arch1-1
**Issue description:**
GIProbe are generating different results depend…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Despite the process of baking lightmaps itself in Godot 4 being really …
reduz updated
9 months ago
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### Godot version
3.5.1
### System information
Windows 10, GLES3
### Issue description
I found a bug! I make a duplicate instances and loaded images, and, after export the duplicate ins…